It is not possible to create multiple blocks worth of save files in either game. Breath of Fire V: Dragon Quarter requires kilobytes of space on the inserted memory card in order to save the game.
Three save slots are available. Due to a bug in how the game calculates the remaining amount of free space on the Memory Stick, if the Memory Stick has more than 2 GB of free space, the game may incorrectly claim that the Memory Stick has insufficient space to save the game and prevent the game from being saved.
More specifically, if the amount of free space on the Memory Stick modulo 4 GB is greater than 2 GB, the game will claim that it has insufficient space to save the game.
For example, a Memory Stick with 46 or 47 GB of free space will trigger this bug, but a Memory Stick with 48 or 49 GB of free space will not trigger the bug. It is possible to work around this bug by deleting files on or copying files to the Memory Stick until the amount of free space on the Memory Stick modulo 4 GB is less than 2 GB, which will cause the bug to not be triggered. This is required to make a second save of the same playthrough, as the player is not prompted to select a slot to save to when saving the game normally.
Save files can be deleted at any time by the player. This records all progress up to that point. In Breath of Fire III , the game can be saved by inspecting journals in various locations such as Ryu's home, or by talking to an inn manager.
This records all progress up to that point as in the previous games. Unlike prior games, the save slot is chosen by the player when saving the game, instead of the game only saving to the slot selected when continuing the game. When a game is saved using a Save Token the save is not deleted, and the save can be reloaded when the game is started.
Breath of Fire Wiki Explore. Save State Hacking Guide by demonsword2 Version: 0. If you indeed produce a derivate, kindly inform me after it's done so I can enjoy it too and maybe even improve this guide you will be credited for it too of course! Probaly a lot of wrong offsets and values too Why I bothered writing this stuff? That's reason enough to you?! Enjoy : PS: This guide won't teach you hex editing. There are plenty of other guides who'll teach you better than me. State hacking with ePSXe is a bit tricky but I'll explain it in detail on section 1.
PS3: Use this guide with moderation! You can ruin your fun if you go overboard and max out everything. In fact, I recommend that you beat the game first without cheating, and in subsequent replays hexedit away. Well I mean I had one CD's so badly scratched it won't ever work again that's for sure Well, on to the guide Index 1. Save state is a file with a snapshot of the game progress on a given instant. This guide was made and tested on ePSXe for Linux stated above, before the index.
Just tested the Windows version using wine. Go figure As I said earlier it takes some effort to hack the states. First thing, ePSXe save states are compressed using gzip, so before you edit anything at all you must decompress it used gunzip but I guess 7-Zip, WinRAR, should do the trick on Windows.
Then you load the file on your hexeditor, edit whatever you want, then recompress the file. Remember to remove any file extension that gets added to the recompressed file, if any. Now you can load the save state on the emulator. A word of warning, it seems that ePSXe somehow keeps the save state in memory, so to edit it you must close it before. Saving in two or more slots and editing one does the trick neatly. Just like the money offsets, check below.
There are some char stats are hidden from the main menu i. They follow basically the same hidden stats that existed on BoF3 yeah they were there too!!
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