This title is reminiscent of Sonic games released on Genesis, but it has an overhaul on many fronts this time. The side-scrolling game takes you through the 12 levels with 3 different characters available to play.
It takes place in the sky, and the islands beneath it were divided into parts following a disastrous incident. The Messenger pretty much encapsulates the glory of classic games, which immerses you in a fun exploration with some action and a compelling storyline. This one is a blast from the past; it takes you down memory lane with its imaginative plot and characters.
And suppose you think you can only hold on to memories. In that case, those mentioned above, modern 8-bit games will satisfy your yearning for the pixelated games you played as a kid.
Skip to content. The nostalgia hits hard when you see them playing in front of your eyes. The rendered visuals are totally conditioned that way to reinforce the retro vibe. Shovel Knight 2. Knight Rider is a driving action game where you must use your high-tech hot rod to race across 16 stages in pursuit of criminals and terrorists.
But which cars are the ones with terrorist? The red ones, of course! All red vehicles, whether car, truck, helicopter, or plane, are fair game to blow to smithereens, the latter two requiring that you jump to shoot them down. Yellow terrorist vehicles will occasionally pop up too, and these will drop a power up if you destroy them.
While your machine gun is pretty effective in knocking out these bastards, you can collect limited use lasers and missiles which do quite a bit more damage, although the missiles are a bit tough to aim and are better left saved for boss battles. Pro tip! If you split lanes and ride the lines, you will be better positioned to shoot enemy vehicles without them being able to hit you. The blue vehicles, however, are civilian, and if you accidentally destroy a civilian vehicle, it will cost you precious time on the clock.
This sometimes makes firing your weapons more nerve-racking than it should be. Make no mistake, time is certainly your greatest enemy in Knight Rider. Sure, the enemies can deplete your shields and you can also run out of gas, and all of this is challenge enough, but I found the aggressive damn time limit to be overkill.
The environment in each stage changes as you trek across the United States, with each major city featuring its own unique skyline The Space Needle in Seattle, the St. Louis arch, etc.
It looks as though a lot of thought was put into designing the backgrounds, with several standouts. Las Vegas looks especially cool as the city lights rise slowly over the nighttime horizon as you approach. New York, on the other hand, looks like a post-apocalyptic hellscape, and on the road to Houston, you spend most of the level dodging barrels — not cars — which are just lying around in the middle of the highway.
Making the game more difficult was the fact that the beans were a limited resource, and you are not told in advance what the beans actually do you get to figure that out for yourself.
The game remains something of a cult hit amongst old school gaming aficionados. The deviation from the platforming tropes of either having to kill something or avoid it makes the game stand out amongst the hundreds of other side-scrollers and platformers the system had to offer.
The reboot has since received graphical updates and been ported to multiple platforms. With as many games as were on the NES, there were plenty of generic copycat games who easily could be swapped out with one another. You would snack on creatures called Nibbley Pibbleys in order to grow additional parts of your snake while avoiding bombs that would blow those parts of your snake up.
When your snake was long enough, you would go to a weigh-in bell that allowed you to complete the level. The game had a panned pseudo-sequel on the Game Boy made by another company called Sneaky Snakes that tried converting the futuristic-looking isometric gameplay into a 2D side-scroller. You are forgiven if you have a tough time, after all these years, keeping track of games featuring a name that means absolutely nothing like Karnov or Sqoon!
Rygar , like A Boy and His Blob earlier in the list, had a short-lived resurgence on a later console-- making it arguably one of the more memorable titles on the list. The NES version is actually a port from of an arcade game from In Rygar , an action platformer which also has some top-down action , your hero wields a flaming shield with spikes that is thrown like a weaponized yo-yo attached to a chain. Most of the terrain you traverse is rocky and barren, and features giant trees you climb with ropes or grappling hooks.
And most of the enemies look like monstrous versions of everyday animals like pillbugs, turtles, and birds. A 3D reboot of the game was released in for the Playstation 2, and was subsequently ported to the Wii in There were a number of recurring themes in NES games that seemed to coincide with the fascinations of boys in popular culture at the time.
While you might think this was a coincidence, we are going to pop your naivety bubble and inform you that game developers and publishers purposely made games that featured things that would track with their core demographic. One of those featured themes was ninjas. The game was fairly standard, by ninja standards. Like Shinobi and Ninja Gaiden , the game featured a ninja platforming through mostly urban and industrial locations. As we said earlier, it was par for the course that games would focus entirely on the loves of young boys.
The game was a solid top-down shooter, but did little to stand out apart from other shooters apart from replace planes or space ships with dragons. In fact, it is very possible that all the game makers did was replace sprites from a plane fighter with dragons. To help fuel the conspiracy, the final boss is a giant robot in a flying saucer. Much like with platformers, the Nintendo Entertainment System was not hurting for top-down shooters.
A specific sub-genre of top-down shooter, the on-foot commando in a modern military setting, had several games on the system among them the Ikari Warriors series and Guerilla War.
One of the most fondly remembered, though, is Heavy Barrel from Data East. Heavy Barrel did little to separate itself from the pack, but played with slightly better mechanics and controls than some of the others. The settings were all par for the course: desert, jungle, giant elevator, and so forth.
As with the others in the genre, you were given unlimited bullets and several different power-ups for your gun and a finite number of grenades. The one ace up the sleeve of Heavy Barrel was that you would wind up collecting six pieces for the titular Heavy Barrel weapon, which was capable of killing nearly any enemy in one shot.
Another deviation from the formula was that Heavy Barrel also featured a couple side-scrolling segments to break up the top-down action. Mappy-Land was a console-only sequel to the arcade classic Mappy also released on the NES that came out in in the States.
The game was based primarily around the same mechanics as the original Mappy but with some key changes. Mappy is the name of a police officer mouse who must navigate through a series of platforms in order to acquire a certain number of items in each level. He must avoid cats, who are after him, and has the use of trampolines that will break if jumped on too many times in a row to go from platform to platform.
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