Three film students travel to Maryland to make a student film about a local urban legend. The Blair Witch. The three went into the woods on a two day hike to find the Blair Witch, and never came back. One year later, the students film and video was found in the woods. The Blair Witch Project. Reviewed by deadkerouac 7 I saw this film last night, LONG after all the hype and reviews were made about it.
I settled in with the right mood for any film: no expectations. Rated R for language. Did you know Edit. Goofs The three are lost in the woods but in one scene, about 25 feet behind them, a field can be seen through a small gap in the trees. The road is also visible as they try to find the trail. Crazy credits The beginning and end credits are designed in the style of a documentary, e. This turned out to be a few segments spliced into the closing credits of Heather videotaping Mike saying goodbye to his friends and family, and Heather admitting culpability for the week's occurrences.
Mike firmly states that it is not her fault, which is referenced in Heather's later confession to the camera in the theatrical version. User reviews 3. Top review. An Experiment In Fear. What is there left to say? I've waited for most of the hype to die down to even add my comments for this movie to IMDB, and here they are: This is really a movie that has polarized a lot of people.
Many love it and consider it the best thing since sliced bread, and plenty more absolutely hate it and call it tripe, drivel, awful, wretched, the worst ever, etc. NOTE: as far as I'm concerned, the opinions of anyone calling any movie the best- or even more especially, the worst- movie ever are to be immediately disregarded.
Highly innovative in its way, it spawned many parodies and an interesting but inferior sort-of sequel. In the summer of Star Wars: Episode 1, this was the movie that originated several cultural symbols.
I saw this movie shortly after it opened in wide release. Many have complained about the shaky-cam, the cussing, how nothing 'really happens', and that it's not scary. I must not get queasy very easily, as I had no problem with it. As for the cussing- the lines were ad-libbed, the actors are college-age, and all three sound exactly like every American college student I've ever known.
So maybe people have a problem with young peoples' language, but what else is new? That's not a flaw of the movie- it's realism and part of why so many more young people found TBWP scary. I think at least some of the dissention in opinions is caused by generational and cultural differences.
My mother's friends told me it wasn't scary, but that 'Psycho' terrified them. The scariest thing I ever saw until I watched this movie was a reel in a collection of horror shorts: a woman walks into her house carrying groceries, drops her keys down her heating vent, bends down to try to get them, and something grabs her scarf.
From the creative minds behind the critically acclaimed Layers of Fear, experience first-hand the toll that fear can take on the mind in an original story inspired by the cinematic lore of Blair Witch. Navigate your way through a cursed forest that warps and distorts both time and space. You can encourage him with treats, or discipline him for wandering off — but know that how you choose to treat him affects your story. Another instance is when packing for the mission in Burkitsville.
There's a comment by an in-game character watching you stuff your suitcase on every single item you pack. Now if someone stood over my shoulder while I was packing and made comments like 'Ah, toothbrush, very handy. Good for cleaning teeth, you know. Fortunately the training is soon behind you and you can get on with playing the game proper.
You book your room in Burkitsville, and after a few hints by the innkeeper you get to explore the town. This is by far the best part of the game. For half-an-hour, it seems like you've got the freedom to go where you like, talk to who you want and generally just play and get involved. It doesn't take long, though, before you realise the game's actually very linear. Everything has to be done in a certain order because it simply won't let you do anything else. Want to go to the forest?
Not until you've had the dream. Want to get out of the dream? Not until you've shot all the monsters. It even uses B-movie tools such as dreams and hallucinations so you can revisit areas twice to make the game seem longer. Even once you've got into the forest, you go to investigate Parr's house but can't leave until you've discovered every scrap of evidence.
The 'puzzles' are also non-existent. The only two parts of the game that I can honestly call puzzles are where you have to analyse two sound recordings you automatically make, and these are completely trial and error. You have to find hidden messages in the two recordings, one of which is a recording of a young girl seemingly speaking to herself. However, all you can hear is static. You only hear the girl's voice when you find the ghost's voice. Speaking of strange conversations, your progress in the game seems to be determined by talking to the right people at the right time.
Don't be frightened of saying the wrong thing because you have no, er, say in what you say. All you have to do is select the person you want to talk to, and the game runs through everything it needs to. You don't have to ask them about anything or anyone, it's all done for you. Very nice, except it's all horribly reminiscent of the bastardised 'interactive movies' of a few years ago.
You feel like you've got less control than you do over a scalectrix car -- at least with that you can go backwards. In BW you just wander around aimlessly hoping to trigger the one event that lets you progress. Ironically there's actually a 'hard' mode that gives you fewer clues, but as you don't actively need to think anyway, it really doesn't make any difference.
You could say it's quite convenient; at least this way you don't have to actually play the damn thing. If you can say one good thing about BW , though, you could certainly say it looks pretty darn groovy.
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